URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/EditorGUI.FloatField.html
'dataLayer-initialized', user: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }});| Parameter | Description |
|---|---|
| position | Rectangle on the screen to use for the float field. |
| label | Optional label to display in front of the float field. |
| value | The value to edit. |
| style | Optional GUIStyle. |
float The value entered by the user.
Makes a text field for entering floats.
Float Field in an Editor Window.
using UnityEngine; using UnityEditor;
public class EditorGUIFloatField : EditorWindow { float sizeMultiplier = 1;
[MenuItem("Examples/Scale selected Object")] static void Init() { var window = GetWindow<EditorGUIFloatField>(); window.position = new Rect(0, 0, 210, 30); window.Show(); }
void OnGUI() { sizeMultiplier = EditorGUI.FloatField(new Rect(3, 3, 150, 20), "Increase scale by:", sizeMultiplier);
if (GUI.Button(new Rect(160, 3, 45, 20), "Scale!")) { Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } } }