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URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/GUI.EndScrollView.html

ataLayer-initialized', user: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }}); Unity - Scripting API: GUI.EndScrollView
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

GUI.EndScrollView

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Declaration

public static void EndScrollView();

Declaration

public static void EndScrollView(bool handleScrollWheel);

Description

Ends a scrollview started with a call to BeginScrollView.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // The position on of the scrolling viewport public Vector2 scrollPosition = Vector2.zero;

void OnGUI() { // An absolute-positioned example: We make a scrollview that has a really large client // rect and put it in a small rect on the screen. scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));

// Make four buttons - one in each corner. The coordinate system is defined // by the last parameter to BeginScrollView. GUI.Button(new Rect(0, 0, 100, 20), "Top-left"); GUI.Button(new Rect(120, 0, 100, 20), "Top-right"); GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");

// End the scroll view that we began above. GUI.EndScrollView(); } }
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