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URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/MeshDeformation.GPU.html

r: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }}); Unity - Scripting API: MeshDeformation.GPU
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

MeshDeformation.GPU

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Description

Enables Unity using compute shaders to process mesh deformations on the GPU.

Unity creates one dispatch call for each mesh and active blendshape. If you build for a graphics API that supports compute shaders and you render many skinned meshes, use MeshDeformation.GPUBatched for better performance.

MeshDeformation.GPU works on all graphics APIs that support compute shaders, except OpenGL.

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