URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/MeshDeformation.GPU.html
r: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }});Enables Unity using compute shaders to process mesh deformations on the GPU.
Unity creates one dispatch call for each mesh and active blendshape. If you build for a graphics API that supports compute shaders and you render many skinned meshes, use MeshDeformation.GPUBatched for better performance.
MeshDeformation.GPU works on all graphics APIs that support compute shaders, except OpenGL.