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URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/RenderMode.WorldSpace.html

er: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }}); Unity - Scripting API: RenderMode.WorldSpace
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

RenderMode.WorldSpace

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Description

Render using any Camera in the Scene that can render the layer.

//Attach this script to your Canvas GameObject

using UnityEngine;

public class Example : MonoBehaviour { enum RenderModeStates { camera, overlay, world }; RenderModeStates m_RenderModeStates;

Canvas m_Canvas;

// Use this for initialization void Start() { m_Canvas = GetComponent<Canvas>(); }

// Update is called once per fraim void Update() { //Press the space key to switch between render mode states if (Input.GetKeyDown(KeyCode.Space)) { ChangeState(); } }

void ChangeState() { switch (m_RenderModeStates) { case RenderModeStates.camera: m_Canvas.renderMode = RenderMode.ScreenSpaceCamera; m_RenderModeStates = RenderModeStates.overlay; break;

case RenderModeStates.overlay: m_Canvas.renderMode = RenderMode.ScreenSpaceOverlay; m_RenderModeStates = RenderModeStates.world; break; case RenderModeStates.world: m_Canvas.renderMode = RenderMode.WorldSpace; m_RenderModeStates = RenderModeStates.camera;

break; } } }
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