URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Texture-height.html
taLayer-initialized', user: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }});Height of the Texture in pixels.
This value is the height of the Texture at the highest resolution that PlayerSettings._mipStripping allows.
In the Unity Editor, this returns the height of the Texture at full resolution.
At run time, if PlayerSettings._mipStripping is disabled, this returns the height of the Texture at full resolution. If PlayerSettings._mipStripping is enabled, this returns the height of the Texture at the highest resolution that has not been stripped.
Additional resources: QualitySettings.globalTextureMipmapLimit, PlayerSettings.mipStripping.
using UnityEngine;
public class Example : MonoBehaviour { // Print Texture size to the Console Texture Texture; void Start() { print("Size is " + Texture.width + " by " + Texture.height); } }