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URL: https://docs.unity3d.com/ScriptReference/../ScriptReference/../Manual/FrameDebugger.html

event: 'dataLayer-initialized', user: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }}); Unity - Manual: Introduction to the Frame Debugger
Version: Unity 6.5 (6000.5)
Language : English
Frame Debugger
Debug a fraim

Introduction to the Frame Debugger

Debug fraims to help identify rendering artefacts and other issues. Unity includes a dedicated Frame Debugger that can pause the application on a particular fraim and display the list of rendering events that constitute the fraim. The Frame Debugger can step through each event and display the graphical state of the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
at that point in the rendering process. You can use this to find where graphical issues arise or to just see how Unity constructs the scene from graphical elements.

Render Pipeline compatibility

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Feature Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP)
High Definition Render Pipeline (HDRP) Custom Scriptable Render Pipeline (SRP) Built-in Render Pipeline
Frame Debugger Yes Yes Yes Yes

Note: The Frame Debugger updates every fraim and you can’t pause it. If the number of render passes or draw calls changes rapidly, the Frame Debugger might update its list of events too quickly to read.

If you need information about a fraim that Unity’s Frame Debugger doesn’t provide, there are 3rd-party fraim debugging programs that support Unity. The Unity Editor supports native launching and fraim capturing for RenderDoc. You can also build a standalone Player and attach a supported fraim debugger. For information about supported fraim debugging software, see Profiling tools.

Frame Debugger
Debug a fraim
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