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URL: https://docs.unity3d.com/ScriptReference/../ScriptReference/../Manual/unity-components.html

zed', user: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }}); Unity - Manual: Add components to GameObjects
Version: Unity 6.5 (6000.5)
Language : English
Types of 2D primitive GameObjects
Introduction to components

Add components to GameObjects

Components define the behavior and functionality of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
in Unity. Add components to GameObjects to give functionality like playing audio, responding to physics, or running custom scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary
.

Topic Description
Introduction to components An overview of what components are.
Use components How to use components.
Create components with scripts Learn to use a script to create components.
Manage components and their values Add, remove, reorder, and edit component properties in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
window.
Constraint components Add Constraint components to position, move, and manage GameObjects relative to each other.

Additional resources

Types of 2D primitive GameObjects
Introduction to components
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