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URL: https://docs.unity3d.com/ScriptReference/../ScriptReference/../Manual/uwp-il2cpp-debugging.html

er.push({ event: 'dataLayer-initialized', user: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }}); Unity - Manual: Debug UWP applications with IL2CPP
Version: Unity 6.5 (6000.5)
Language : English
Use P/Invoke
Debug C# code

Debug UWP applications with IL2CPP

Debugging is the process of removing errors from your code. You can debug both C# code and the generated C++ code with IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary
, using the Visual Studio debugger.

Topic Description
Debug C# code Understand how to use Visual Studio to debug your C# code.
Debug generated C++ code Understand how to use Visual Studio to debug your generated C++ code.

Additional resources

Use P/Invoke
Debug C# code
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