URL: https://docs.unity3d.com/ScriptReference/../ScriptReference/../Manual/uwp-il2cpp-debugging.html
{ event: 'dataLayer-initialized', user: { user_unity_id: undefined, user_logged_in: 'no' }, environment: { environment_locale: 'en-us', environment_currency: undefined }});Debugging is the process of removing errors from your code. You can debug both C# code and the generated C++ code with IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary, using the Visual Studio debugger.
| Topic | Description |
|---|---|
| Debug C# code | Understand how to use Visual Studio to debug your C# code. |
| Debug generated C++ code | Understand how to use Visual Studio to debug your generated C++ code. |