Content-Length: 22398 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/AndroidArchitecture.html
Android CPU architecture.
using UnityEditor.Build; using UnityEditor; using UnityEngine;
public class AndroidArchitectureExample : MonoBehaviour { [MenuItem("Build/Android Architectures Example")] public static void AndroidArchitectures() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP);
//Set the targetArchitecture to ARM64 AndroidAchitecture PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Builds/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android;
BuildPipeline.BuildPlayer(options); } }
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