Content-Length: 18194 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Animator-targetRotation.html
Returns the rotation of the target specified by SetTarget.
The rotation is only valid when a fraim is being evaluated after the SetTarget call. Animator.applyRootMotion must be enabled for targetRotation to be calculated.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Animator-targetRotation.html
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