Content-Length: 17336 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Animator.Rebind.html
Rebind all the animated properties and mesh data with the Animator.
This function can be used when you manually change your GameObject hierarchy by script, like combining meshes or swap a complete transform hierarchy.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Animator.Rebind.html
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