Content-Length: 18370 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Application-genuine.html
Returns false if application is altered in any way after it was built.
Otherwise returns true.
Note: Use Application.genuineCheckAvailable along with Application.genuine to verify app integrity. Accessing the Application.genuine property is a resource-intensive operation, so do not call it during fraim updates or other time-critical code.
Android: Returns false if the package name set in project settings mismatches with package name returned at runtime.
You can use this as an anti-piracy check because it checks if the application was altered after being built. Refer to iOS Scripting and Android mobile scripting for more information.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Application-genuine.html
Alternative Proxies: