Content-Length: 17678 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/AudioSource-isVirtual.html
True if all sounds played by the AudioSource, such as main sound started by Play() or playOnAwake, and one-shots are culled by the audio system.
A sound is culled when its resulting volume is lower than the volumes of the N loudest voices, where N is the number of maximum audible sounds specified in the audio Project Settings or via AudioConfiguration.
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