Content-Length: 18575 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Camera.OnPreRender.html
Event function that Unity calls before a Camera renders the scene.
In the Built-in Render Pipeline, Unity calls OnPreRender on MonoBehaviours that are attached to the same GameObject as an enabled Camera component, just before that Camera renders the scene. For a full description and code example, see MonoBehaviour.OnPreRender.
For similar functionality that does not require the script to be on the same GameObject as a Camera component, see Camera.onPreRender.
If you're using a Scriptable Render Pipeline, for example the Universal Render Pipeline, use Rendering.RenderPipelineManager instead.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Camera.OnPreRender.html
Alternative Proxies: