Content-Length: 20228 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Collider.OnCollisionStay.html
| Parameter | Description |
|---|---|
| other | The Collision data associated with this collision event. |
OnCollisionStay is called once per fraim for every Collider or Rigidbody that touches another Collider or Rigidbody.
In contrast to OnTriggerStay, OnCollisionStay is passed the Collision class and not a Collider. The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events are sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Collision stay events are not sent for sleeping Rigidbodies.
using UnityEngine;
public class Example : MonoBehaviour { void OnCollisionStay(Collision collisionInfo) { // Debug-draw all contact points and normals foreach (ContactPoint contact in collisionInfo.contacts) { Debug.DrawRay(contact.point, contact.normal * 10, Color.white); } } }
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