Content-Length: 17896 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Collider2D-shapeCount.html
The number of active PhysicsShape2D the Collider2D is currently using.
If the Collider2D is disabled, inactive or in error then this count will be zero.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Collider2D-shapeCount.html
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