Content-Length: 18505 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Cubemap-format.html
The format of the pixel data in the texture (Read Only).
Use this to determine the format of the texture.
using UnityEngine;
public class Example : MonoBehaviour { // Print the format of a given cubemap. public Cubemap cubeMap;
void Start() { if (cubeMap != null) { Debug.Log(cubeMap.format); } else { Debug.Log("No cubemap was assigned, please assing one on the inspector."); } } }
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