Content-Length: 17517 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Display-displays.html
The list of connected displays.
In a built application, Unity populates this list when the application starts. It always contains at least one (main) display.
In the Unity Editor, displays is not supported; displays.Length always has a value of 1, regardless of how many displays you have connected.
Additional resources: Display.main.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Display-displays.html
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