Content-Length: 18497 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/GameObject-activeSelf.html
The local active state of the GameObject. True if active, false if inactive. (Read Only)
The local active state of this GameObject, which is set using GameObject.SetActive. A locally active GameObject may still be inactive in the scene hierarchy because a parent is not active. Use
GameObject.activeInHierarchy if you want to check if the GameObject is actually treated as
active in the Scene.
Additional resources: GameObject.SetActive, GameObject.activeInHierarchy.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/GameObject-activeSelf.html
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