Content-Length: 18178 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Grid-cellSwizzle.html
Cell swizzle order that the grid applies when converting cell positions to local space.
Swizzling reorders the cell axes. The default GridLayout.CellSwizzle.XYZ keeps cell X, Y, and Z mapped to local X, Y, and Z. GridLayout.CellSwizzle.XZY swaps the Y and Z axes, which is useful for placing a 2D grid on the XZ ground plane of a 3D scene. See CellSwizzle for all available orders.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Grid-cellSwizzle.html
Alternative Proxies: