Content-Length: 20815 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Grid.GetCellCenterLocal.html
| Parameter | Description |
|---|---|
| position | Grid cell position. |
Vector3 Center of the cell transformed into local space coordinates.
Get the logical center coordinate of a grid cell in local space.
In a rectangular grid layout, a call to GridLayout.CellToLocal with Vector3Int parameter, returns a Vector3 coordinate that represents the bottom-left of the cell. This is mathematically correct, but when for example instantiating a GameObject into the grid, you often prefer the center of the cell instead.
// Snap the GameObject to parent Grid center of cell using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { Grid grid = transform.parent.GetComponent<Grid>(); Vector3Int cellPosition = grid.LocalToCell(transform.localPosition); transform.localPosition = grid.GetCellCenterLocal(cellPosition); } }
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