Content-Length: 19168 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Joint-connectedBody.html

Unity - Scripting API: Joint.connectedBody
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

Joint.connectedBody

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public Rigidbody connectedBody;

Description

A reference to another rigidbody this joint connects to.

If not set then the joint connects the object to a fixed point in world space.

Unity does not support connecting a joint to a Rigidbody in a different SceneManagement.Scene that is using a local physics Scene. If a joint is connected to a Rigidbody, and then that Rigidbody is moved to a SceneManagement.Scene that uses LocalPhysicsMode.Physics3D, then the joint is automatically disconnected from the Rigidbody.

Additional resources: Scene and LocalPhysicsMode.









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