Content-Length: 17446 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Light-bounceIntensity.html
The multiplier that defines the strength of the bounce lighting.
0 means no bounce light (only direct lighting) will be produced. 1 is physically correct behaviour and the default. The intensity of indirect lighting scales the same with the intensity of the light. A value larger than 1 means an artificially high amount of bounce light will be emitted.
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