Content-Length: 17223 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Light-shadowNearPlane.html
Near plane value to use for shadow frustums.
This determines how close to the light shadows will stop being rendered from an object.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Light-shadowNearPlane.html
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