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Unity - Scripting API: MPE.EventService.Start
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

EventService.Start

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Declaration

public static void Start();

Description

Starts the EventService so it listens to new messages.

Normally, Start is called automatically when a member of the EventService is invoked. However, you may sometimes need to call it explicitly. For example, if you called EventService.Close you can use Start to restart the EventService.









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