Content-Length: 17480 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/MPE.EventService.Start.html
Starts the EventService so it listens to new messages.
Normally, Start is called automatically when a member of the EventService is invoked. However, you may sometimes need to call it explicitly. For example, if you called EventService.Close you can use Start to restart the EventService.
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