Content-Length: 17076 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/ModelImporter-keepQuads.html

Unity - Scripting API: ModelImporter.keepQuads
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

ModelImporter.keepQuads

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public bool keepQuads;

Description

If this is true, any quad faces that exist in the mesh data before it is imported are kept as quads instead of being split into two triangles, for the purposes of tessellation. Set this to false to disable this behavior.









ApplySandwichStrip

pFad - (p)hone/(F)rame/(a)nonymizer/(d)eclutterfier!      Saves Data!


--- a PPN by Garber Painting Akron. With Image Size Reduction included!

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