Content-Length: 18244 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/PlatformIcon.SetTextures.html
| Parameter | Description |
|---|---|
| textures | Must be an array of size PlatformIcon.maxLayerCount. |
Assign all available icon layers.
Will overwrite all the currently set icon layers. Texture files must be stored in the project and instances obtained using AssetDatabase.LoadAssetAtPath.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/PlatformIcon.SetTextures.html
Alternative Proxies: