Content-Length: 17903 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/RenderTextureFormat.R16.html
Single channel (R) render texture format, 16 bit integer.
Note that not all graphics cards support integer render textures.
Use SystemInfo.SupportsRenderTextureFormat to check for support.
Additional resources: RenderTexture class, SystemInfo.SupportsRenderTextureFormat.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/RenderTextureFormat.R16.html
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