Content-Length: 18315 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Vector3-operator_ne.html
Returns true if vectors are different.
Very close vectors are treated as being equal.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform other;
void Example() { if (other && transform.position != other.position) { print("I'm at the different place than the other transform!"); } } }
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