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Unity - Manual: Native plug-in APIs
Version: Unity 6.5 (6000.5)
Language : English
Building plug-ins for desktop platforms
Introduction to native plug-in API

Native plug-in APIs

Access Unity Editor and Engine functionality such as low-level graphics device features, rendering, shaderA program that runs on the GPU. More info
See in Glossary
compiler, memory management, profiling, and logging from your native plug-inA platform-specific native code library that is created outside of Unity for use in Unity. Allows you can access features like OS calls and third-party code libraries that would otherwise not be available to Unity. More info
See in Glossary
code.

Topic Description
Introduction to the native plug-in APIs Locate the native plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary
API files and import them into your native plug-in.
Native plug-in API for graphics and rendering Access low-level graphics device and rendering features from native plug-ins.
Native plug-in API for shader compiler Control shader compiler variants from native plug-ins.
Native plug-in API for memory management Access Unity’s memory manager and track memory usage from native plug-ins.
Memory manager API reference Use the memory manager API in native plug-ins.
Native plug-in API for profiling Extend the profiler and collect performance data from native plug-ins.
Native plug-in API for logging Write Unity log messages from native plug-ins.

Additional resources

Building plug-ins for desktop platforms
Introduction to native plug-in API








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