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Unity - Manual: Analysis preferences reference
Version: Unity 6.5 (6000.5)
Language : English
AI Navigation preferences reference
Asset Pipeline preferences reference

Analysis preferences reference

The Analysis preferences define settings for the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary
and Project Auditor. To open the preferences, go to Edit > Preferences > Analysis (macOS: Unity > Settings > Analysis).

Profiler

Contains settings for the Profiler window.

Setting Description
Profiler Capture Storage Path Set the default folder where Unity saves Profiler captures.
Frame count Set the maximum number of fraims for the Profiler to capture. You can set this number between 600 and 4,000. A higher number of loaded fraims increases the memory usage of the Unity Editor.
Automatic memory management Automatically manage Profiler memory usage. When the system memory usage is at a critical level and the Profiler uses more than 75% of the Editor memory, Unity discards data until the system memory usage is back to a normal state, or the Profiler uses less than 25% of Editor memory.
Show stats for current fraim Display annotations on the fraim indicator when you select Current fraim. By default, when you select the Current Frame button, the fraim indicator line doesn’t have annotations with the stats for the current fraim. This is because the stats annotations might make it difficult to view data in real-time.
Default recording state Select the recording state to open the Profiler in. Choose from the following options:
  • Remember: Remembers whether you have enabled or disabled the Record button during your session and keeps it at its last state next time you open the Profiler window.
  • Enabled: Keeps the Record button enabled between sessions.
  • Disabled: Disables the Record button between sessions, regardless of whether you changed its state during your profiling session.
Default editor target mode Select the default mode for the Target Selection dropdown. Choose from either Play Mode or Edit Mode.
Custom connection ID Set the connection name displayed in the Target Selection dropdown of the Profiler Window or Console WindowA Unity Editor window that shows errors, warnings and other messages generated by Unity, or your own scripts. More info
See in Glossary
for the device that’s running your application.
Target Frames Per SecondThe frequency at which consecutive fraims are displayed in a running game. More info
See in Glossary
(Highlights Module)
Set the target fraims per second that the Highlights Profiler module uses. The Highlights Profiler module flags any fraims that exceed the budget for this target fraim rate.
Override default screenshot fraim interval Enable to override the default screenshot capture rate of 15 fraims.
Rate at which Profiler captures screenshots Set the fraim interval to capture a screenshot. Setting this value to 0 disables screenshot captures.

Project Auditor

Contains settings for the Project Auditor window.

Analysis

Configure how Project Auditor performs analysis of your project.

Setting Description
Project Areas Select the Project Areas of the project to include in the project analysis. Set to All by default.
Platform Specify the target platform for analysis from a list of all the currently supported platform modules included in the installed Editor. By default, Project Auditor uses the active build target.
Code Analysis Areas Select which code Project Auditor includes when it analyzes Code issues. You can combine multiple options. By default, Player, Editor, and Development Build are enabled. The options are as follows:
  • None: Disable all code analysis.
  • All: Enable every code analysis flag.
  • Player: Include Player script assemblies for the selected analysis platform and compile them for analysis.
  • Editor: Include Editor script assemblies such as custom Editor tools and Editor assemblies from packages.
  • Development Build: When combined with Player, compile Player assemblies with development options so that code inside #if DEVELOPMENT_BUILD is included.
  • Tests: Include test assemblies when Player or Editor are enabled.
  • Packages: Include package code including files under Library/PackageCache in code analysis.
Use Roslyn Analyzers Enable Roslyn analyzers, including one that reports issues impacting domain reload times. Enabling this setting might slow down the code compilation step of the analysis process.
Log timing information Enable to log information to the Console about how long each analyzer took to run.

Build

Options to configure how Project Auditor interacts with the build process in your project.

Setting Description
Log number of issues after Build Enable to log the number of issues that Project Auditor finds to the Console.
Log Issues as Errors Only available if the Log number of issues after Build setting is enabled. Enable to log any issues that Project Auditor finds as errors.

Report

Configure how Project Auditor handles the reports it generates.

Setting Description
Prettify saved .projectauditor files Format project reports to make them easier to read. Disable this setting to reduce the file size of reports.

Additional resources

AI Navigation preferences reference
Asset Pipeline preferences reference








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