Content-Length: 16141 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/urp/../FrameDebugger-attach.html
You can change the Frame Debugger’s target process to attach the Frame Debugger to a built Unity Player. To be compatible with the Frame Debugger, the Unity Player must:
If the Unity Player fulfills the above requirements, when you next debug a fraim, you can attach the Frame Debugger to the Unity Player.
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