Content-Length: 15811 | pFad | https://docs.unity3d.com/ScriptReference/../ScriptReference/../Manual/CameraRays.html
Resources about calculating and using lines that point from the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary to positions in world space.
| Page | Description |
|---|---|
| Introduction to raycasting | Learn about rays that point from the camera to a position in world space. |
| Cast a ray from a camera | Cast a ray and fetch information about what the ray hits. |
| Move a camera along a ray | Cast a ray to a screen position, for example the mouse pointer, then move the camera along the ray. |
Fetched URL: https://docs.unity3d.com/ScriptReference/../ScriptReference/../Manual/CameraRays.html
Alternative Proxies: