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Unity - Manual: Android mobile scripting
Version: Unity 6.5 (6000.5)
Language : English
Developing for Android
Input for Android devices

Android mobile scripting

For cross-platform Projects, use the UNITY_ANDROID define directive to conditionally compile Android-specific C# code. For more information, refer to Platform dependent compilation.

Access device-specific features and properties

Applications can access most features of an Android device through the Input and Handheld classes. For more information, see:

Vibration support

To trigger a vibration, call Handheld.Vibrate. Devices without vibration hardware ignore this call.

Activity indicator

Mobile operating systems have built-in activity indicators your application can use during slow operations. For more information, refer to Handheld.StartActivityIndicator.

To access device-specific properties, use these APIs:

Script Device property
SystemInfo.deviceUniqueIdentifier Always returns the md5 of ANDROID_ID. For more information, see Android developer documentation on ANDROID_ID.
SystemInfo.deviceName Returns the device name. For Android devices, Unity tries to read device_name and bluetooth_name from secure system settings. If these strings have no values, Unity returns <unknown>.
SystemInfo.deviceModel Returns the device model. This often includes the manufacturer name and model number (for example, “LGE Nexus 5 or ”SAMSUNG-SM-G900A").
SystemInfo.operatingSystem Returns the operating system name and version.
Developing for Android
Input for Android devices








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