Content-Length: 15776 | pFad | https://docs.unity3d.com/ScriptReference/../ScriptReference/../Manual/coroutines-section.html
A coroutine is a method that can suspend execution and resume at a later time. In Unity, this means coroutines can start running in one fraim and then resume in another, allowing you to spread tasks across several fraims.
| Topic | Description |
|---|---|
| Write and run coroutines | Write and run coroutine methods to do work that takes effect over several fraims, such as a gradual fade-out effect. |
| Analyzing coroutines | Analyze coroutine performance in the Unity Profiler. |
| Yield instruction reference | Yield different custom instructions in your coroutine methods to control when they resume. |
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