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User research workers at Activision unionize
"It is critical that workers have a protected voice on the job to ensure they receive their fair share"
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New subsidiary granted a "worldwide, exclusive, irrevocable, perpetual license"
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Alberta scraps tax credit plans for Canadian game studios
Officials now say strategic partnerships are "the most effective and sustainable" way to aid game development
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Games London's Ensemble 2025 cohort announced
Annual exhibition features eight underrepresented games professionals, showcasing their work, talent, and stories
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German games market drops 6% to €9.4bn in 2024
Console sales dropped by 26% to €807 million, but revenues still above those recorded in 2022
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ESA launches Accessible Games Initiative to improve visibility of accessibility features
Developers including Microsoft, Nintendo, and Ubisoft aim to provide clear information about accessibility in games
National Videogame Museum appoints new trustees
Trustees include Ukie chief executive Nick Poole and Sony Interactive Entertainment senior director John Booth
Square Enix to shut down War of Visions: Final Fantasy Brave Exvius in May 2025
Mobile title launched in March 2020, will end service due to difficulty maintaining "a satisfactory app experience"
Nintendo announces new lending feature for digital games
Digital games will become Virtual Game Cards, can be lended to Nintendo Account family group members
Nintendo launches Nintendo Today app on smart devices
Firm will use app to provide news and updates directly to consumers
Warner Bros. Games reportedly cancels expanded content for Hogwarts Legacy
Unannounced DLC and definitive edition allegedly scrapped "as part of ongoing restructuring"
Former Space Ape devs band to form Offroad Games
"I saw this opportunity to take both games, run the games, and then at the same time rehire some people," says CEO
User research workers at Activision unionize
"It is critical that workers have a protected voice on the job to ensure they receive their fair share"
New subsidiary granted a "worldwide, exclusive, irrevocable, perpetual license"
PowerWash Simulator tops 17m players | News-in-brief
FuturLab thanks the millions of players who have contributed to this "huge milestone"
Alberta scraps tax credit plans for Canadian game studios
Officials now say strategic partnerships are "the most effective and sustainable" way to aid game development
Assassin's Creed Shadows exceeds 3m players | News-in-brief
Ubisoft reports second highest day one sales revenue in franchise history for Assassin's Creed
Nearly 30,000 people attended GDC 2025
Over 1,000 speakers and 400 exhibitors took part in the event
DoubleU Games acquires Paxie Games for up to $67m
Update: Acquisition has been finalised, DoubleU Games completes transaction with upfront fee of $29.9 million
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How game studios can benefit from video game concerts
Soho Live CEO Gaetano Fazio gives insight into producing concerts, from adapting OSTs for a live performance, to booking musicians and general marketing strategies
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EA's four evergreen principles to keep your service games fresh
Head of operations Arjun Balaram encouraged India GDC attendees to be flexible with how they update their titles
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Quantifying the impact of creator programs
Gamesight's Nikolas Racelis-Russell explains how to capitalise on a creator program and what the value in having one is
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Sony developers share how machine learning can improve QA
At CEDEC 2024, PlayStation shared more about how it automated some QA operations in Astro's Playroom