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This class represents the creation tools group. Pass this class’s type to the ToolAttribute.group parameter to place your EditorTool button in the built-in creation tools group in the Tools overlay.
Only tools that create new objects and/or data in the Scene View should be registered to this group.
using UnityEditor.EditorTools;
// Register Editor Tool as a creation tool [EditorTool("Custom Creation Tool", group = typeof(CreationToolsGroup))] public class CustomCreationTool : EditorTool { }
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