Content-Length: 19007 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/LayerMask.LayerToName.html
Given a layer number, returns the name of the layer as defined in either a Builtin or a User Layer in the Tags and Layers manager.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Prints the name of the layer 1
Debug.Log(LayerMask.LayerToName(1)); } }
Note: LayerToName takes an integer argument. This argument selects the name of Layer and returns it. The layers are listed in the inspector. As an example assume User Layer 13 has a string. This string can be accessed by calling LayerToName with the value 2^13, which is 8192.
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/LayerMask.LayerToName.html
Alternative Proxies: