Content-Length: 18442 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Quaternion.Dot.html
The dot product between two rotations.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { print(Quaternion.Dot(transform.rotation, Quaternion.identity)); } }
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Quaternion.Dot.html
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