Content-Length: 18764 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Texture-wrapMode.html
Options for sampling a texture if a texture coordinate is outside the [0, 1] range.
Using wrapMode sets the same wrapping mode on all axes. Different per-axis wrap modes can be set using wrapModeU, wrapModeV, wrapModeW.
Querying the value returns the U axis wrap mode (same as wrapModeU getter).
Additional resources: TextureWrapMode, Texture assets.
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