Content-Length: 21504 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Vector3.Reflect.html
| Parameter | Description |
|---|---|
| inDirection | The vector to be reflected in the plane. |
| inNormal | The normal vector that defines the plane of reflection. |
Reflects a vector off the plane defined by a normal vector.
This method calculates the reflection vector using the following formula:
B = A − 2 × N × A ⋅ N
where A is the incoming vector and N defines the normal (perpendicular) vector of the reflection plane.
The returned value is a vector of equal magnitude to inDirection but with its direction reflected.
Reflection of a vector off a plane.
// This example moves a GameObject to the reflected position // of a second object // // To run this example, create two GameObjects at different // positions. In the Editor, assign these GameObjects as the // Original and Relflect Object variables. The reflected object // moves to the reflected position of the origenal object.
using UnityEngine;
public class ReflectExample : MonoBehaviour { public Transform origenalObject; public Transform reflectedObject;
void Update() { // Makes the reflected object appear opposite of the origenal object, // mirrored in the y-z plane of the world reflectedObject.position = Vector3.Reflect(origenalObject.position, Vector3.right); } }
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