Content-Length: 19685 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/GUILayout.ExpandWidth.html
Option passed to a control to allow or disallow horizontal expansion.
If this is true, the enclosed UI elements can expand to fill the available horizontal width.
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using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.BeginVertical(); GUILayout.Button("Short Button", GUILayout.ExpandWidth(false)); GUILayout.Button("Very very long Button"); GUILayout.EndVertical(); } }
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/GUILayout.ExpandWidth.html
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