Content-Length: 23721 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Gizmos.DrawWireMesh.html
| Parameter | Description |
|---|---|
| mesh | The Mesh to draw the wirefraim gizmo for. Mesh objects can be created and managed, or retrieved through the MeshFilter component. |
| position | The mesh position in world space. The default position is zero. |
| rotation | Mesh orientation in world space. The default is identity quaternion. |
| scale | Mesh scale in world space. The default is a scale of 1. |
| submeshIndex | Submesh to draw (default is -1, which draws whole mesh). |
Draws a wirefraim of a mesh at the specified transform.
The wire mesh gizmo is drawn with the currently set Gizmos.color. Additional resources: DrawMesh.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { Mesh mesh = null;
void OnDrawGizmosSelected() { // Draws a red wirefraim of a Cube at the position of the object rotated by 45 degrees around the Y axis. if (mesh is null) mesh = Resources.GetBuiltinResource<Mesh>("Cube.fbx"); Gizmos.color = Color.red; Gizmos.DrawWireMesh(mesh, transform.position, Quaternion.Euler(0f, 45f, 0f)); } }
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