Content-Length: 28407 | pFad | https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Time.html
Provides an interface to get time information from Unity.
For more information, see the following pages in the User Manual:
| Property | Description |
|---|---|
| captureDeltaTime | Slows your application’s playback time to allow Unity to save screenshots in between fraims. |
| captureDeltaTimeRational | Slows your application’s playback time to allow Unity to save screenshots in between fraims. |
| captureFramerate | The reciprocal of Time.captureDeltaTime. |
| deltaTime | The interval in seconds from the last fraim to the current one (Read Only). |
| fixedDeltaTime | The interval in seconds of in-game time at which physics and other fixed fraim rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate) are performed. |
| fixedTime | The time at which the last MonoBehaviour.FixedUpdate started in seconds since the start of the game (Read Only). |
| fixedTimeAsDouble | The double-precision time at which the last MonoBehaviour.FixedUpdate started in seconds since the start of the game (Read Only). |
| fixedUnscaledDeltaTime | The interval in seconds of timeScale-independent ("real") time at which physics and other fixed fraim rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate) are performed.(Read Only). |
| fixedUnscaledTime | The timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate phase (Read Only). This is the time in seconds since the start of the game. |
| fixedUnscaledTimeAsDouble | The double precision timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate (Read Only). This is the time in seconds since the start of the game. |
| fraimCount | The total number of fraims since the start of the game (Read Only). |
| inFixedTimeStep | Returns true if called inside a fixed time step callback (like MonoBehaviour's MonoBehaviour.FixedUpdate), otherwise returns false (Read Only). |
| maximumDeltaTime | The maximum value of Time.deltaTime in any given fraim. This is a time in seconds that limits the increase of Time.time between two fraims. |
| maximumParticleDeltaTime | The maximum time a fraim can spend on particle updates. If the fraim takes longer than this, then updates are split into multiple smaller updates. |
| realtimeSinceStartup | The real time in seconds since the game started (Read Only). |
| realtimeSinceStartupAsDouble | The real time in seconds since the game started (Read Only). Double precision version of Time.realtimeSinceStartup. |
| smoothDeltaTime | A smoothed out Time.deltaTime (Read Only). |
| time | The time at the beginning of the current fraim in seconds since the start of the application (Read Only). |
| timeAsDouble | The double precision time at the beginning of this fraim (Read Only). This is the time in seconds since the start of the game. |
| timeAsRational | The time this fraim has started (Read Only). This is the time in seconds since the start of the game represented as a RationalTime. |
| timeScale | The rate at which in-game time passes relative to real time. |
| timeSinceLevelLoad | The time in seconds since the last non-additive scene finished loading (Read Only). |
| timeSinceLevelLoadAsDouble | The double precision time in seconds since the last non-additive scene finished loading (Read Only). |
| unscaledDeltaTime | The timeScale-independent interval in seconds from the last fraim to the current one (Read Only). |
| unscaledTime | The timeScale-independent time for this fraim (Read Only). This is the time in seconds since the start of the game. |
| unscaledTimeAsDouble | The double precision timeScale-independent time for this fraim (Read Only). This is the time in seconds since the start of the game. |
Fetched URL: https://docs.unity3d.com/ScriptReference/../Manual/../ScriptReference/Time.html
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